Archive for category Research

Research Papers

2014 November – Animation in Context: The Outcome of Targeted Transmedia Authorship. Mark J. Chavez

2014 March – Game Design and Appeal: designing for the user. Mark J Chavez, Mak Hon Keat

2012 April – An Active Cinema Experience: A Study on User Expectation and Perceived Gratifications of a Real-time Animated Film System. Yun-Ke Chang, Mark Chavez, Miguel A Morales-Arroyo, Jaime Jiménez

2010 April – Cinematics and Narratives: Development of a Prototype System. Mark Chavez, Lin Liu Yi

2010 February – From the animation industry to academia and research. Mark Chavez

2010 January – An emotion aware agent platform for interactive storytelling and gaming. Zhiqi Shen, Chunyan Miao, Liang Zhang, Han Yu, Mark J. Chavez

2010 April – Specialization and Collaboration Approach to Interdisciplinary Research in Contemporary Animation. Mark Chavez, Liu Lin Yi

2009 January – Voyage to the age of the dinosaurs project, an experiential learning situation with undergraduates, graduates and visiting professionals. Mark J. Chavez, Andrew Gregory, Lau Yeung, Wang Xueli

2009 June – Interactive Cinematic Experience Supported by Real-time Simulation System: Technology, Methodology, and Ideology. Mark J Chavez, Ina Conradi, Liu Linyi, Jamie Telford

2008 January – Animation and Local Environments. Ang Yi Xin, Mark J. Chavez

2007 January – Assessment of Group and Individual Learning through Intelligent Visualization (AGILeViz). Eric Hamilton, Amy L. Baylor, Mark Chavez, Ronald A. Cole, Philip Vahey

2006 July – Artificial Intelligence and Dynamic Design: Adaptive Real-Time 3D Characters. M. Chavez

2006 – January Artificial Beings That Look Back At Us. Mark J. Chavez, Alain Lioret

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Artist’s Statement

My artistic practice strives to utilize digital multimedia techniques to tag visual meaning to tangible, recognizable ideas. I explore computer animation and emotive-abstraction, matching design to emotion, as based on previous academic research in audio-driven motion and real-time animation design. My work currently attempts to shape a design sense of an anthropomorphic world view with a contemporary scientific view. I exhibit my artwork as interactive, immersive fields, short films, and print.

Background

Mark Chavez is an animation industry veteran who has worked at major animation studios on more than 15 award-winning feature films and innovative interactive titles.

He is founding faculty for the animation area at Nanyang Technological University Singapore’s School of Art, Design & Media. He is chair of the SIGGRAPH Asia 2013 conference’s Art Gallery in Hong Kong and for the SIGGRAPH Asia 2008 Educators Program in Singapore. As a Primary Investigator, he was granted significant funding from the National Research Foundation / Media Development Authority of Singapore to establish research in the School of Art, Design & Media at Nanyang Technological University.

Mark’s most recent work a co-directed short film Chrysalis, (directed by Conradi I. and Chavez M.), based on a fable about a chrysalis struggling to become a butterfly, received a prestigious 2018 Lumiere Award by Advanced Imaging Society (AIS) Hollywood. In addition, the film received a 2017 Lumiere Award on behalf of Stereopsia Belgium, AIS and VR Society’s EMEA chapter (Europe, Middle East, and Africa).

Other new media works have been exhibited at international events such as Ars Electronica Festival (2015-2018), Media Architecture Biennial 2018 Beijing, Art|Sci Gallery UCLA 2018, Web 3D Art Gallery Brisbane 2017, Visualization Matters UNSW Sydney, Asia Animation Forum PISAF Korea 2017, and New Media Festival 2017. His other short animated films have screened at and received numerous awards from international film festivals.

http://GiantMonster.co

http://MediaArtNexus.com

http://MarkChavez.guru

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