My current artistic practice strives to utilize digital multimedia techniques to tag visual meaning to tangible, recognizable ideas. I explore computer animation and emotive-abstraction, matching Design to Emotion, as based on previous academic research in audio-driven motion and real-time animation design. My work currently attempts to shape a design sense of an anthropomorphic world view with a contemporary scientific view. I exhibit my artwork as interactive, immersive fields, short films, and print.


After working professionally in the animation industry for almost 25 years in the game industry, feature animation and live-action visual effects film production studios, I decided to begin looking for opportunities to share and expand upon my expertise and research interests. In 2005, I was recruited into a research university in Singapore, becoming a founding faculty member in Nanyang Technological University’s School of Art, Design, and Media, the first school to offer a professional Bachelor of Fine Arts degree in Animation in Southeast Asia.

My goal as a university professor is to encourage the development of independent and critical thinking in my students, promoting an enduring curiosity and supporting personal development; to sustain an environment that supports self-expression and the skills needed to artistically express themselves, while adjusting my classes to my students’ ability to learn. I strive to teach students what it takes to succeed in the animation profession, emphasizing the creative imaginative and technical nature of the field and how mastering it allows for unbridled self-expression.

Within my area of interest, computer animation, digital sculpting, postproduction, story development, games, and currently real-time interactive performance animation, there is a significant requirement in placing significant emphasis on the technical processes rooted in the medium. Given that these techniques are ever changing, it is imperative that students learn how to find solutions to creative, technical challenges. In an industry where each project can be considered a prototype, the one important objective I try to teach is that it is imperative for students to become problem solvers. In teaching the student to efficiently actualize their creative vision I intend to inculcate a thirst for knowledge that only self-discovery and successful achievement can do.

To thrive in the highly competitive animation industry artists must be cognizant of the need to keep abreast the constantly changing technical, creative and aesthetic trends of their field. My teaching along with my research and service aims to lead students into discovering that by making things that have contemporary relevance in digital animation, they must function outside of the currently established production and instructional environment and learn to innovatively explore the highly technical and ever-changing area of digital animation. In my animation research, I examine technical and aesthetic questions and using the impetus of the creative statement as a motivation.

My Research

In the Southeast Asian context, content development R&D for animation entertainment has not been embraced by the local industry mostly due to the cost of talent needed to support this effort. Though currently based in both Los Angeles and Singapore, my current research attempts to tackle these issues in an attempt to create genuinely unique Intellectual Property.

I explore the theory and methodology of contemporary artistic creation and attempt to understand what the dominant trends are in execution, delivery, and conception. The goal is to understand through practice, active experimentation, review, and revision the qualities of form that result in appeal in animation. Because animation can be such a labor-intensive art form, careful and strategic pre-production measures are taken when designing the visuals, sound, and narratives used in the production of complex entertainment works. My research utilizes platform-based development focusing on abstract characterizations as a vehicle to test ideas in a rougher, and less developed stage; because the content output comes from a real-time system I am able to make the revisions to the online materials quickly. These observations allow me to more easily explore the narrative structure of Design.

My current project explores the area of Quantum Mechanics and mythology. I am looking to “brand” Quantum concepts with meso-american
mythical considerations and design stylisations.

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